Image of Design of Networked Multiplayer Snake and Ladder Educational Game Based on Hash Map and Vector Data Structure

Artikel Jurnal

Design of Networked Multiplayer Snake and Ladder Educational Game Based on Hash Map and Vector Data Structure



Abstract

Computer games have been used as educational media or popularly named as educational games. However, most educational computer games that have been created can be played by one player. This study aims to build a multiplayer ladder and snake educational game focused on the server program as a moderator that handles players, player groups, and data traffic during the game is running. The game is built on Java socket programming and local area network (LAN) as a data communication medium between players. Whereas to handle the username and socket address of the whole player, the hash map data structure is used. A vector data structure is also used to manage data package sending for each player group. The experiment shows that the system works properly where the computer server’s performance is influenced by the specifications, especially the processor and random-access memory (RAM).


Ketersediaan

JUITA4a-004JUITA V8N2 November 2020Perpustakaan FT UPI YAITersedia
JUITA4b-004JUITA V8N2 November 2020Perpustakaan FT UPI YAITersedia

Informasi Detil

Judul Seri
JUITA : Jurnal Informatika
No. Panggil
JUITA V8N2 November 2020
Penerbit Universitas Muhammadiyah Purwokerto : Purwokerto.,
Deskripsi Fisik
hlm : 159-168
Bahasa
Indonesia
ISBN/ISSN
2086-9398
Klasifikasi
JUITA
Tipe Isi
-
Tipe Media
-
Tipe Pembawa
-
Edisi
Volume 8 Nomor 2 November 2020
Subyek
Info Detil Spesifik
-
Pernyataan Tanggungjawab

Versi lain/terkait

Tidak tersedia versi lain




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