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Rancang Bangun Edugame "History of Shodanco Supriyadi": Sejarah Perlawanan Pasukan PETA Blitar Terhadap Jepang
Abstract
Games are not only for entertainment but games can be a means of learning. Historical subjects are often considered boring and uninteresting lessons because there are no innovations to attract students' curiosity. Therefore, a learning media was created and an introduction to the history of the resistance of the Blitar PETA forces through an adventure edugame. The methodology used is an iteration with three increments, each of which consists of the analysis, design, code, and test phases. The game design uses Unity 3D as a tool. Tests carried out include integration testing, system testing, and acceptance testing. From the results of these tests it was found that the edugame application that had been developed was able to assist students in introducing the history of the resistance figure PETA Blitar named Supriyadi.
Ketersediaan
JUTISI1-002 | JUTISI V6N1 April 2020 | Perpustakaan FT UPI YAI | Tersedia |
Informasi Detil
Judul Seri |
JUTISI : Jurnal Teknik Informatika dan Sistem Informasi
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No. Panggil |
JUTISI V6N1 April 2020
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Penerbit | Maranatha University Press : Bandung., 2020 |
Deskripsi Fisik |
hlm : 10-27
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Bahasa |
Indonesia
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ISBN/ISSN |
2443-2210
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Klasifikasi |
JUTISI
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Tipe Isi |
-
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Tipe Media |
-
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Tipe Pembawa |
-
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Edisi |
Volume 6 Nomor 1 April 2020
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Subyek | |
Info Detil Spesifik |
-
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Pernyataan Tanggungjawab |
-
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Versi lain/terkait
Tidak tersedia versi lain